Uncategorized Archives – Ding https://ding.global/category/uncategorized/ Creative Learning Design Sun, 06 Oct 2024 22:13:52 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.2 https://ding.global/wp-content/uploads/2022/03/cropped-ding_Bulb_FinalVector_03-32x32.png Uncategorized Archives – Ding https://ding.global/category/uncategorized/ 32 32 188783216 8 reasons to use community in learning design https://ding.global/8-reasons-to-use-community-in-learning-design/ https://ding.global/8-reasons-to-use-community-in-learning-design/#respond Fri, 07 Apr 2023 16:12:39 +0000 https://ding.global/?p=3340 The post 8 reasons to use community in learning design appeared first on Ding.

]]>

In this post, I’m going to start by looking at some of the key concepts and research that underpin effective learning communities. Then, I’ll share eight reasons why creating a community around a learning experience is a great idea.

 

Communities of Practice Theory

In 1998, a Swiss researcher called Etienne Wenger published a ground-breaking book called Communities of Practice: Learning, Meaning and Identity. Since its publication, the ideas in this book have had a significant impact on how people think about learning. Wenger’s key idea is this: learning is a social process. From the moment we are born, we are learning from the words and actions of our family members, and as we grow, we are constantly learning from the people we meet. We learn through interacting with others, whether intentionally or not. In many ways, it is impossible for us not to learn because every interaction and conversation produces new knowledge which influences how we think and act.

But Wenger makes the important point that when we talk about learning directly, it often produces images of classrooms, teachers, homework, lectures, and formal learning institutions such as schools or universities. This produces a big problem in learning design, because it causes people to focus on trying to package up information into distinct units that can be transmitted from a teacher to a learner in a classroom with minimal resistance. Viewing learning as an individual act of consuming information causes us to ignore the ‘social’ aspect of learning, and the view that our knowledge is constantly shifting and developing through our interactions with others. 

 

We all belong to communities

This perspective of learning as a social activity led Wenger to develop the concept of a ‘community of practice’, which he defines as ‘groups of people who share a concern or a passion for a topic, a craft, and/or a profession’. One of the reasons why Wenger’s theory has proved so popular is because it is so easy for people to see themselves in it. So many of us participate in groups or activities both at work and in our personal lives, and many of these fit the definition of a community of practice. Two key aspects of a community of practice are that: 

  1. members have a shared interest in something, and 
  2. members meet regularly to share their experiences and learn through doing things together. 

For example, a community of practice might be a soccer team, a group of amateur bakers, or people who share an interest in repairing old electrical items. Communities of practice form in churches where recovering alcoholics gather to support each other, in organisations when employees develop a shared interest in how to do something better, or in garages where bands rehearse songs for their next gig.

To use Wenger’s words, ‘communities of practice are everywhere’, and members will have different roles, responsibilities and levels of interest in each community. We may be an active participant in one community, a leader of a second, and a ‘lurker’ in a third – this means that while we may only participate occasionally, we still value belonging to that community and watching or listening to the discussions.

a community of girls in a softball team

 

How activities produce connection

A common misconception about communities of practice is the idea that they are based solely on discussion. While talking to other members is a core activity, ‘joint activities’ are equally important. A community whose members just talk to each other may still be valuable, but it isn’t a community of practice. In a community of practice, a group of people do things together to create shared experiences. This is why joint activities are an essential component of a successful community. Examples of joint activities might be a group of gardeners working together to maintain a garden, or a group of ceramicists working together to produce an exhibition, or perhaps a group of coders who meet up to help each other work on developing software applications. 

In each of these examples, participating in the community involves more than simply talking about your shared interest. It also involves doing things, and it’s the act of doing something together that produces a shared emotional connection. The more we participate in a community, the greater its impact on our identity and our sense of belonging. 

If we view learning as ‘active participation in a community’, it shifts the work of the learning designer towards designing meaningful activities that enable learners to work together. It enables us to construct learning experiences that are anchored in social interaction, not simply on consuming information. And it helps us harness the dynamics of community to drive engagement and accountability. This is why the Ding team call community the ‘secret sauce’ of learning design: you can have a satisfying learning experience without it, but adding community is like adding salt and pepper to your food – it just tastes better.  

 

8 reasons to use community in learning design

Okay, let’s look at some practical reasons why learning designers should consider incorporating a community into a learning experience.

  1. Communities extend learning opportunities. Creating the conditions for learners to interact with each other outside of the classroom significantly increases their potential to learn. If learners can see the value in sharing their views, ideas and experiences, they are able to support each other. This adds valuable diversity into the learning experience, as learners become less dependent on the expertise of the teacher/facilitator and are able to learn from each other’s perspectives.
     
  2. Communities produce higher-level learning. While learning from videos and articles will give learners the information they need, it will only get them so far. To truly ‘know’ something, learners need to test and shape their knowledge through conversations with others. This in turn produces a higher level of learning, as learners negotiate, ‘socially construct’ and deepen their knowledge through discussion.
     
  3. Communities enable responsibility. A community is a shared construct, which means each member has some responsibility for it. This dynamic creates opportunities for some learners to move into positions of responsibility by taking on specific roles, such as a moderator, features editor or facilitator. Promoting learners into these roles can add an extra dimension to their learning experience and help them develop the ability to take greater responsibility in other areas of their life and work.
     
  4. Communities develop professionalism. In a community, the actions of each individual influences the sense of community that all members feel. The shared nature of a community makes it easy to initiate conversations about how to behave professionally and responsibly, for example by becoming more aware of how our words and actions affect others. The health of the community depends on characteristics such as being helpful, kind, courteous and supportive, all of which enable students to develop their sense of professionalism.
     
  5. Communities nurture confidence. When we join a community, we often ‘lurk’ on the fringes until we feel confident enough to become more visible. As we gradually become more confident, we engage in more discussion and move closer to the centre of the community. As this happens, the community shapes our sense of identity and belonging, and this in turn further develops our confidence.
     
  6. Communities produce peer feedback. In a traditional classroom experience, learners depend on the teacher for feedback. But a community enables each learner to provide feedback on each other’s work, which develops their confidence in giving and receiving feedback. It also reduces learners’ dependence on the teacher/facilitator for feedback, which in turn informs their development as independent learners.
     
  7. Communities are realistic. Learning in a community reflects how learning happens in real life: through conversations with others at random times about random things in random places. Developing a community around a learning experience creates these conditions by increasing the opportunities for learners to ‘bump into’ each other. This produces a complex, fertile environment for learning to happen organically, just as it does in our everyday lives.
     
  8. Communities make learning visible. When people interact with each other, it produces an effect that can be observed. This effect might take the form of a conversation, an artefact, or even simply an expression – the important thing is that this effect can be seen. Using online tools to sustain a community also makes learning visible through text, images and videos, and this makes it easier to see where and how learning is happening.

I hope those points have gone some way to convincing you why communities are such a powerful tool in learning design!

 

You might also like:

Thank you to:

  • The Unsplash community for a fabulous photo!
  • Softball photo by Joel Mott on Unsplash

 

Interested in learning design? 

Front Page of Ding's Learning Design Bootcamp brochure

Then you might like our Learning Design Bootcamp.

Download the brochure to find out about the activities and assignments, and have a look at some of the course videos

You can also book a call with the Ding team who will answer all your questions!

The post 8 reasons to use community in learning design appeared first on Ding.

]]>
https://ding.global/8-reasons-to-use-community-in-learning-design/feed/ 0 3340
Design learning for accountability https://ding.global/design-learning-for-accountability/ https://ding.global/design-learning-for-accountability/#comments Tue, 01 Mar 2022 09:15:00 +0000 https://ding.global/?p=2690 The post Design learning for accountability appeared first on Ding.

]]>

Learning anything is an effort. As learning designers, we have to convince learners that it’s worth them making the effort to learn. One way of doing this is to design activities that require learners to explain what they’ve learned to others – literally to ‘give an account’ of what they have learned.

For example, asking learners to present their work makes them accountable for their learning. The knowledge that they will have to present their work can motivate learners because they will want to do a good job. Presenting can cause significant anxiety for some learners, and if this is this case then asking them to record their presentation will produce a similar accountability. However, it’s still easy for a learner to decide they don’t want to present, and so the level of accountability is low.

Asking learners to create a resource that will be shared openly can produce greater accountability. For example, asking learners to create a poster or an instructional video that will be visible on the web makes learners more accountable for the quality of the resource. The knowledge that it will be seen and used by others often makes learners care more about what they produce. This can lead to increased motivation as students take greater ownership of the quality their resource.

Using teamwork to increase accountability

Teamwork tasks or group projects further increase accountability by making each learner jointly responsible for the success of the task. Working in teams makes the leaner less dependent on the teacher, and more accountable to their team members. It’s harder for learners to stay ‘under the radar’ in a team task as many learners won’t want to let their team members down. You’d be surprised just how many learners go above and beyond the task to ensure they are a good team member.

Accountability in team projects can be developed even more by asking teams to share their learning openly in a panel discussion, exhibition of mini-conference. Knowing that they will have to present their work in ‘public’ often increases learners’ motivation because teams want to ensure their work is well-received. The professional nature of these activities, and the ability to invite people from outside the course to view and participate, produce a highly authentic learning experience.

When we’re designing a learning activity, it can be useful to ask ‘what could motivate learners to take greater ownership of what they produce?’ By thinking about the factors that will make learners more accountable for their learning, we can harness accountability to drive more authentic engagement. 

You might also like:

Photo by Matthew Osborn on Unsplash

Could you be a
Learning Designer?

Answer 12 short questions to find out if you have the knowledge and skills to apply for Learning Design roles.

Ding is here!

The post Design learning for accountability appeared first on Ding.

]]>
https://ding.global/design-learning-for-accountability/feed/ 2 2690
The power of team-based learning https://ding.global/the-power-of-team-based-learning/ https://ding.global/the-power-of-team-based-learning/#respond Tue, 04 Jan 2022 16:25:01 +0000 https://ding.global/?p=2588 The post The power of team-based learning appeared first on Ding.

]]>

Most people accept the value of group work in learning design. But team-based learning extends the learning power of group work even further.

But what is team-based learning (TBL), and how does it work?

Well, perhaps unsurprisingly TBL involves putting your learners in teams. The aim is to harness the power of accountability by using peer learning to increase and sustain engagement. This can be particularly useful in online and blended courses as teams continue to meet and discuss their tasks in between taught sessions.

You can adapt TBL according to the level and characteristics of your learners. The full methodology was developed in the 1970s in the context of medical education, and involves a structured set of pre-session work, activities and tests. However, if you’re working with adult learners you might find the full methodology too rigid. If this is the case, just adapt it to your needs.

 

How does team-based learning work?

 

Here’s an example. For several years I led an online PGCert in Creative Education which involved teaching 40-50 trainee teachers over a 9 month period. We began by putting students into 8 teams of 5-6 people, taking care to ensure a diverse mix of characteristics in each team. For the first five weeks, the teams prepared and recorded a pecha kucha presentation on learning theories. For the next five weeks, they interviewed people to find our about a range of neurodiverse characteristics and produced a podcast. We then changed the teams, and for the final five weeks of the first module the teams produced short videos about various assistive technologies.

By making learners accountable to their team mates as well as the teacher, students showed up consistently throughout the course. Why? Because they didn’t want to let their team-mates down.

The power of this dynamic should not be underestimated. Instead of me having to constantly chase each student to check up on their work and wellbeing, their team-mates automatically took on this role. The result was an engaged network of students all looking out for each other in order to complete a series of activities.

I should also mention that TBL isn’t without its challenges. As you would expect, sometimes people don’t always get on and teams don’t always gel. But this creates the opportunity to initiate discussions about respect, empathy, professional boundaries and the importance of learning how to collaborate across cultures. All of which is integral to developing the soft skills that students need to learn through a programme of higher learning.

TBL is a powerful tool that learning designers can use to increase engagement and extend learning.

P.S. And if you want some ideas about how to support teams, have a look at this thinking tool on Tuckman’s Group Development Model.

 

 

You might also like:

Photo by Anna Samoylova on Unsplash

 

Could you be a
Learning Designer?

Answer 12 short questions to find out if you have the knowledge and skills to apply for Learning Design roles.

Ding is here!

The post The power of team-based learning appeared first on Ding.

]]>
https://ding.global/the-power-of-team-based-learning/feed/ 0 2588
Are you building a creepy treehouse for your learners? https://ding.global/are-you-building-a-creepy-treehouse-for-your-learners/ https://ding.global/are-you-building-a-creepy-treehouse-for-your-learners/#respond Mon, 29 Nov 2021 16:40:33 +0000 https://ding.global/?p=2576 The post Are you building a creepy treehouse for your learners? appeared first on Ding.

]]>

So what is a ‘creepy treehouse’ in learning design, and how do you know if you’ve built one?

When Jeremy Hunsinger talked with Ding on our podcast, he used the phrase ‘creepy treehouse’ to describe the act of ‘building a learning experience based on what we like, now on what our students may like’. This is a common problem – it’s very easy to base learning design on our own prior experiences of teaching and learning because we’re familiar with them.

The problem is often amplified when we’re designing online and blended learning, and even when we’re just using digital tools in our teaching. We tend to use the tools we’re comfortable with.

 

Positives and negatives of creepy treehouses

The important thing to remember is that we should be aiming to design learning experiences that provide the most appropriate way for learners to achieve the intended outcomes. Sometimes this will involve methods, pedagogies and technologies that are very familiar to us. But often there are a range of alternatives we could use that might be more appropriate.

On the positive side, it’s important we are confident in our learning design, just as it’s important we’re confident when we’re teaching. There’s nothing worse than going into a session feeling uncertain about whether the activities or technologies will work, so having confidence is critical.

But on the negative side, there is a danger we become stuck in our ways and lose the ability to innovate in our learning designs. If we just repeat how we were taught, we risk building experiences that are outdated and out of touch with our learners.

 

How to avoid building creepy treehouses

Two big challenges are confidence, and time. If we lack either of these, we often default to building a creepy treehouse because it’s the easiest and quickest solution. Confidence and time are also related – developing confidence in learning design requires time to reflect, and time to experiment with new tools and pedagogies. Confidence is also greatly enhanced by discussing problems and solutions with like-minded people who are able to provide feedback and suggestions. And we need time to put our learning designs into practice so we can test and evaluate them.

So if you want to avoid building a creepy treehouse, give yourself some time to explore new ideas. Have a coffee with a colleague and talk about ideas for learning and teaching. Watch a video about a new technology and how it can be used in learning. Or give yourself permission to take a short course in learning design so you can meet and talk with other people interested in the topic.

And if you’d like to find out more, check out the episode of the Ding-O-Meter with Jeremy Hunsinger.

 

You might also like:

Photo by KIMO on Unsplash

 

The post Are you building a creepy treehouse for your learners? appeared first on Ding.

]]>
https://ding.global/are-you-building-a-creepy-treehouse-for-your-learners/feed/ 0 2576
Use learners’ prior knowledge to guide learning design https://ding.global/use-learners-prior-knowledge-to-guide-learning-design/ https://ding.global/use-learners-prior-knowledge-to-guide-learning-design/#respond Mon, 22 Nov 2021 12:06:56 +0000 https://ding.global/?p=2562 The post Use learners’ prior knowledge to guide learning design appeared first on Ding.

]]>

Everybody knows something. In fact, we all know a great deal – even by the time we’re about three years old.

Yet a common problem in learning design is assuming that learners have no ‘prior knowledge’. If we start designing learning without considering what our learners might already know, it’s highly likely we will fail to engage them effectively.

Prior knowledge of what?

For example, if we know what qualifications each learner will arrive with we should be able to anticipate their subject knowledge. If we know their age, we can make an informed judgement about their potential level of professional experience. And if we consider their potential motivation for taking the course, we can plan to include content and activities that reflect the experiences they hope to have as a result of passing the course.

By asking ourselves about the potential mix of our learners’ cultural backgrounds, we can anticipate our learners’ expectations about the course delivery. While there is always a risk of generalising, empathy can help us be more prepared for how our learners respond to specific learning activities. For example, students from Confucian Heritage cultures such as China will be accustomed to the ‘all powerful tutor’ who rarely asks questions. If our course design is highly discursive and features lots of breakout discussions, it’s possible that these students may initially struggle to engage.

 

Ask the right questions

So how can you find out what your learners already know? This is where empathy comes in. We can ask a series of questions to empathise with how our learners might feel as they approach the start of a course:

  • how old are they likely to be?
  • what is their cultural background?
  • what qualifications might they have?
  • what prior experience of the topic might they have?
  • what prior professional experience might they have?
  • what might be their reasons for taking this course?
  • how might this course help them achieve their ambitions?

Each of these questions helps to clarify how best to approach the design of a course. Some questions enable us to clarify their subject knowledge, and other questions help us determine our approach to language, team work and activity design.

For those of you interested in the learning theory behind prior knowledge, it’s the theory of constructivism. This theory proposes that we ‘construct’ new knowledge on top of our existing knowledge. Think of it like LEGO – if we try and put a new LEGO brick on top of a non-LEGO brick, it won’t fit. So we need to anticipate the ‘knowledge structures’ our learners already have so they can successfully ‘construct’ new knowledge on top.

The important thing to remember about prior knowledge is this: everybody has some. If we ignore our learners’ prior knowledge, we will struggle to pitch a course at an appropriate level to engage them effectively.

You might also like:

Photo by Fakurian Design™ on Unsplash

The post Use learners’ prior knowledge to guide learning design appeared first on Ding.

]]>
https://ding.global/use-learners-prior-knowledge-to-guide-learning-design/feed/ 0 2562
Learning theories are design tools https://ding.global/learning-theories-are-design-tools/ https://ding.global/learning-theories-are-design-tools/#respond Mon, 08 Nov 2021 23:37:18 +0000 https://ding.global/?p=2552 The post Learning theories are design tools appeared first on Ding.

]]>

A surgeon has tools, a builder has tools. And learning theories are some of the most powerful tools a learning designer can use to build learning experiences.

Different learning designers will prefer different theories, and that’s absolutely fine. The important thing is that a programme of formal learning is informed by one or more learning theories.

But why, I hear you ask? Aren’t theories really abstract and boring?

Nope. Let me explain.

Learning is complex, and there is no single agreed definition of what learning is, or how it happens. This is why there are many different ‘theories’ about how we learn.

Some theories are highly practical, and some are more conceptual. But every learning theory provides us with a way of understanding how to design effective learning experiences. Let’s have a look at some of the most useful theories for learning design.

 

Four key learning theories

Threshold concepts: suggests that every subject has core concepts that learners find difficult. These concepts won’t be the same for every learner, but they could be. For example, some threshold concepts in Photography might be aperture, or depth of field. In baking, it could be texture or flavour combinations. In physics, it might be radiation or black holes. Thinking about the threshold concepts in a subject can help us structure the learning design around these concepts.

Social constructivism: proposes that learning happens through social interaction with other people. While we can learn some things by ourselves, we often need the help of a ‘more knowledgeable other’ to learn more difficult things. This person could be a teacher, but it could also be another learner, a friend or stranger – it just has to be someone with more knowledge of the thing we’re trying to learn. We can use social constructivism to design learning activities that require learners to talk with each other and solve problems together.

Experiential learning: proposes that we learn by experiencing something, then reflecting on the experience. This enables us to determine what we could do next time we are in the same, or a similar, situation. By viewing learning in this way, we can design learning experiences that take learners through a cycle of acting, experiencing and reflecting.

Facilitation theory: argues that if we want someone to learn and change, we have to pay close attention to our attitude and our expectations. We have to be genuine, we must empathise with our learners’ prior experiences, and we must accept them as they are. We must also believe in them and in their ability to succeed. In doing so, we are more able to design learning experiences that match our learners’ needs and expectations.

These are just four examples of theoretical tools that can help us design and structure effective learning experiences. There are many more, and I encourage you to explore them – some excellent books are Learning Theories Simplified by Bob Bates, and Understanding Learning Theories by Karl Aubrey and Alison Riley.

As a learning designer, you need your own toolbox of theories. Keep exploring until you find ones that help you make sense of the complexity of learning. Then use those theories to inform and underpin how you design learning experiences.

You might also like:

Photo by Dan-Cristian Pădureț on Unsplash

 

The post Learning theories are design tools appeared first on Ding.

]]>
https://ding.global/learning-theories-are-design-tools/feed/ 0 2552
Why empathy is the ultimate tool in learning design https://ding.global/why-empathy-is-the-ultimate-tool-in-learning-design/ https://ding.global/why-empathy-is-the-ultimate-tool-in-learning-design/#respond Sun, 03 Oct 2021 22:14:57 +0000 https://ding.global/?p=2534 The post Why empathy is the ultimate tool in learning design appeared first on Ding.

]]>

1.2 The role of empathy in learning design

Empathy often makes people roll their eyes. They think it’s all about being warm and fluffy.

Not so. In learning design, and in teaching, empathy is about strength. It’s like having the muscles of a bodybuilder. Let me explain.

The more you can empathise with someone, the more you can figure out what’s holding them back. They may lack confidence in their knowledge or skills. They could be worried about their ability to complete a task. They might be confused about their identity. In fact, they may not even know what barriers are preventing them from achieving their goals.

 

Empathy is a strength

This is where your ability to empathise is crucial. If you can empathise accurately and authentically with the person and the challenge they’re facing, you might just be able to change the course of their life.

It’s interesting to note that while having empathy is not always overtly promoted in teaching, asking people to teach without empathy would never be endorsed. The same argument can be said of learning design: if you design a course without empathising with the learners who you hope will take it, it’s unlikely the course will meet their needs. And yet empathy often doesn’t appear in conversations about learning design.

 

A little story about empathy

My colleague Phil has a helpful anecdote which really highlights why empathy is so important in learning design. Here’s Phil’s story:

 

 

The role of acceptance

The 20th century psychologist Carl Rogers argued that therapists should acknowledge what their clients say with acceptance and genuine understanding. When you’re teaching or designing learning experiences, the closer you can get to a genuine understanding of your learners’ diverse needs and backgrounds the more chance you have of designing an engaging and effective experience. By ‘accepting’ your learners as they are, you can design for the learners you have – not the learners you wish you had.

Just as importantly, genuine empathy enables you to say the thing that really needs to be said. This is entirely dependent on building trust, and on not abusing that trust. For example, if your learner has bad breath and it’s stopping them from making friends, passing their course or from getting hired, genuine empathy enables you to have that conversation in such a way that it doesn’t feel like a personal attack. This is what Rogers termed ‘unconditional positive regard’ – not simply having high expectations of your learners, but ensuring you build trust through empathy so you can have the difficult conversations that will create the conditions for transformation.

If you ask anyone to remember their best and worst teacher, they can. Teachers have awesome power, and this power can do both great and terrible things. Often, teachers don’t realise just how powerful they are. But empathy is the key to focusing and fine-tuning this power for every given situation and individual. And unconditional positive regard is the safety valve that ensures the outcome of our empathy has the learner’s best interests at heart.

Learning designers, empathy is your friend. It’s potentially the more powerful tool in your toolbox. It can unlock doors, break down walls, blow the roof off, change perspectives, engage, inspire and produce inclusive, transformational learning experiences. It’s the swiss army knife of learning design tools.

Use it well, and use it wisely.

Thank you to members of the Creative Educators community who participated and shared your views in the Soap Box discussion on this topic!

Photo by Charles Deluvio on Unsplash

You might also like:

Why create an online learning community?

Download our free takeaway guide to find out

An online learning community is the secret sauce of awesome online learning.

Effective online learning communities can go a long way to replacing what has been lost through the more to online teaching.

But how do you create one? Our free takeaway guide reveals all…

take-away

The post Why empathy is the ultimate tool in learning design appeared first on Ding.

]]>
https://ding.global/why-empathy-is-the-ultimate-tool-in-learning-design/feed/ 0 2534
Should educators have exceptional digital literacies? https://ding.global/should-educators-have-exceptional-digital-literacies/ https://ding.global/should-educators-have-exceptional-digital-literacies/#respond Thu, 16 Sep 2021 21:30:33 +0000 https://ding.global/?p=2510 The post Should educators have exceptional digital literacies? appeared first on Ding.

]]>

 To what extent is it an educator’s responsibility to be not just technologically literate, but exceptional?

This question formed the basis of our first weekly Soap Box debate in the Creative Educators community. The debate began by examining the digital tools we currently have available to support teaching and learning. While you could certainly be forgiven for thinking that there are more than enough tools out there, a valid point was made in that many of the tools we use are not designed specifically for teaching. 

 

The joys of the LMS

This opened up a deep discussion on the role of the Learning Management System (LMS) in education. Despite the fact that many higher education providers will use either Blackboard, Moodle or Canvas, much has been written about why these systems are so underwhelming. You would expect that the design of these platforms would be based on extensive research into online learning, but it was pointed out that many of these systems fail to take account of the hugely diverse needs of all the people who will use it. Whereas user experience design strives to respond to factors such as the cultural backgrounds and prior knowledge of different groups of users, LMSs are often designed to be so generic that they fail to effectively meet the needs of any group.

Phil made the useful analogy that ‘nobody sets out to make a bad film’, and yet it repeatedly happens. While every decision can often be justified in isolation, the sum total of these decisions often produces a turkey. Perhaps the same is true of an LMS – the development requires such a huge amount of time, money and resource that issues become difficult to correct. And yet this same problem doesn’t seem to affect other huge tech platforms that are continuously responding to the changing needs of their users.

Another key problem lies in the capitalist obsession with innovation. The drive for technology companies to regularly provide updated products and services that they can sell to their existing customers can often work against good design principles – i.e. don’t change things that are working. Zoom is a good example of a platform that gets this very right: it’s simple to use, yet it focuses on the quality of the interaction by prioritising consistent audio and video over tons of features.

 

The agony of choice

Anyway, having gone down a rabbit hole with LMS, the discussion returned to the responsibility of educators to upskill themselves and the issue of choice. Given the increasing evidence that university students want a more personalised learning experience (which isn’t surprising given how much they’re paying), surely tutors should have more choice over the digital platforms they can use to support learning? This raises two problems. Firstly, universities are often paralysed by fear of GDPR with the result that educators are often prevented from using technologies that are not ‘officially’ provided by the institution. And secondly, how can educators (or anyone else, for that matter) possibly keep up with the huge range of digital platforms that could be used to support learning?

I had started off this debate holding the pragmatic position that probably ‘good enough is good enough’ – in other words, as long as educators have just enough digital literacies to support their students then this should probably be sufficient. But the final section of the debate led me to change my mind, at least if we’re serious about equipping educators with the knowledge and skills to thrive in a blended environment.

 

Educators need to:

  1. Understand the needs of students, which requires a highly developed sense of empathy and the ability to ask effective questions;
  2. Know a sufficiently large range of digital tools to enable them to make an informed decision about the most appropriate combination for a given group of students or programme of learning;
  3. Have the ability and the confidence to explore, test and evaluate potential tools;
  4. Appreciate how these tools can impact specific aspects of learning (e.g. collaboration, reflection, creation)
  5. Be able to navigate institutional policies around GDPR, IT, intellectual property etc.

At this point I was beginning to despair, but fortunately Phil came to the rescue. He reminded me that in some of the workshops we delivered during the pandemic, the single most important factor in getting educators on board with digital technologies was enabling them to feel a sense of ownership. As soon as they realised their Zoom room, or their blog, was theirs, it transformed their approach to using it.

So to answer the original question, it would seem that educators may need to place greater emphasis on the need to develop their digital literacies. But a key aspect of the question is ‘personal responsibility’. Research over the last 12 months has shown how many educators felt unsupported by their institutions regarding digital technologies. Now, more than ever, universities need to be thinking about how they adapt policies and processes to incorporate and develop the many digital skills that educators have learned through the pandemic.

A big thank you to Rachel James for suggesting such a great question to kick off the Soap Box debates, and to Angeliki Tevekeli for generously sharing her experience in UI and UX Design.

You might also like:

Why create an online learning community?

Download our free takeaway guide to find out

An online learning community is the secret sauce of awesome online learning.

Effective online learning communities can go a long way to replacing what has been lost through the more to online teaching.

But how do you create one? Our free takeaway guide reveals all…

take-away

The post Should educators have exceptional digital literacies? appeared first on Ding.

]]>
https://ding.global/should-educators-have-exceptional-digital-literacies/feed/ 0 2510
How to do speed networking on Zoom https://ding.global/how-to-do-speed-networking-on-zoom/ https://ding.global/how-to-do-speed-networking-on-zoom/#comments Thu, 06 May 2021 16:37:18 +0000 https://ding.global/?p=2228 The post How to do speed networking on Zoom appeared first on Ding.

]]>

Why is speed networking on Zoom useful?

One of the biggest things we’ve lost through the move to online working is the ability to socialise. This is not good for two reasons:

  • a great deal of learning happens socially through informal conversations
  • effective team work and collaboration is built on effective social relationships

Creating opportunities for employees and /or students to get to know each other is therefore integral to developing and sustaining a productive culture of working and learning.

So how do you run a speed networking session on Zoom?

 

1. Prepare a short list of questions

The first thing you need to do is prepare a short list of questions that each participant has to respond to. Your questions should enable participants to reveal positive aspects of their personality and tastes. Avoid questions that may produce a negative response, as you don’t want participants to come across as negative.

Importantly, the questions should produce responses that are short – you’ll see why in a moment. These could be questions such as:

  • what’s your name?
  • what’s your role?
  • what are you studying?
  • what’s your favourite colour?
  • what’s the best holiday you’ve ever had?
  • who is the most inspiring person you’ve ever met and why?
  • what’s your favourite piece of music?
  • if you could be any animal, what would you be and why?

 Ideally, you only want four or five questions because each person will only have one minute to share their responses.

 

2. Start your Zoom session

Next, launch your Zoom session so participants can join. Once you’ve got as many as you think you’ll get, you can explain how the session will run.

 

3. Explain the rules and share your questions

It’s important that everyone understands how the session will run. Explain that you will be putting everyone into breakout groups of 4, and that each group will last 4 minutes. This gives each participant 1 minute to share their responses to your chosen questions. It’s also good remind people to try and stick to their 1 minute to allow everyone time to talk.

Once you’ve explained the rules, copy and paste your chosen questions into the chat so everyone can see them when they go into breakout groups.

 

4. Create your breakout groups

Click ‘Breakout Rooms’ in your Zoom toolbar to open the breakout groups panel. Choose ‘Assign automatically’, and increase the number of breakout rooms until the message on the panel indicates ‘3-4 participants per room’. Then click ‘Create’ to create the rooms, followed by ‘Open All Rooms’ to start the activity.

Your participants will now receive a message to join their breakout room. While they’re talking, it’s a good idea for you to circulate around the rooms to show that you’re engaging in the activity too.

It’s also a good idea to set a timer running on your phone so you can keep track of when 4 minutes is up.

 

5. Close rooms after 4 minutes

As you approach the 4 minute mark, click ‘close rooms’. By default, Zoom will tell participants they have 60 seconds before the room closes. This is good, as it means if someone hasn’t yet spoken they still have time to share their responses. You can change the duration of the countdown in your Zoom settings if you wish. 

 

6. Recreate breakout rooms

Once everyone returns to the main session, click ‘Breakout Rooms’ again to open your Breakout Rooms panel. Click ‘Recreate’, check your settings are still set to ‘Assign automatically’ and ensure you will still have 3-4 participants per room. This will randomise the allocation of participants to breakout rooms. Then click ‘Recreate’ again, followed by ‘Open All Rooms’.

Participants will now be invited to join their new breakout room.

 

7. Repeat several times

It’s up to you how many times you repeat the activity. Gradually, people will start to be in rooms with people they’ve already met, but that doesn’t matter – it means that people who might not have had a chance to speak get their chance.

 

Speed networking on Zoom is a great way to introduce new colleagues into a wider team, or help students on a course get to know a bit about each other.

 

You might also like:

Want to strengthen your skills in using digital learning technologies?

We run a PGCert, PGDip and MA in Creative Teaching and Learning Design.

Take our diagnostic quiz!

Contact Us

Book a call

Connect with us on LinkedIn

Send us an email: hello@ding.global

Stay in touch

The post How to do speed networking on Zoom appeared first on Ding.

]]>
https://ding.global/how-to-do-speed-networking-on-zoom/feed/ 1 2228
Explain your course design to your learners https://ding.global/explain-your-course-design-to-your-learners/ https://ding.global/explain-your-course-design-to-your-learners/#respond Tue, 30 Mar 2021 11:16:38 +0000 https://ding.global/?p=1971 The post Explain your course design to your learners appeared first on Ding.

]]>

Why should you take the time to explain your course design? Well, helping your learners understand why they are learning in a certain way can be a powerful tool for engaging learners and overcoming resistance to learning.

You’ve almost certainly been in this position yourself. Think about the last time you bought a product that came with a poorly-designed manual, and how frustrating it is to not be able to find the information you need. On the (rare) occasions where this doesn’t happen, it’s usually because the unboxing experience explains clearly why you need to do things in a certain order.

The same dynamic occurs in learning design. If learners don’t understand why they are learning something, it can cause unnecessary frustration. And this often prevents learning from happening.

Power and resistance

Teaching and learning is about power and resistance. Typically, the teacher has most of the power and learners have very little. The teacher’s role is to use their power to help learners overcome their resistance to taking on new information.

A lot of this resistance comes from learners not understanding ‘why’ the teacher is asking them to do something. They may have signed up for a course or a training program because they are intrinsically interested in it. But equally, their interest might be more strategic – they may need to pass to apply for a job or get a promotion. Worse still, their line manager might have given them no choice but to take the course, thus creating significant resistance and resentment.

The power of why

However, explaining why a course is designed in a certain way can help reduce unnecessary resistance to learning. Taking time to go through the course design with your learners irons out much of the frustration that can arise from not knowing why they are doing a particular activity, or focusing on a certain topic.

Start by looking at the intended outcome or outcomes with your learners. Outcomes are the ultimate ‘why’, as they should influence why all the content and learning activities have been chosen. Ensuring your learners have a clear understanding of the intended outcomes enables them to construct a vision of what success looks like.

Then explain what they will need to produce to demonstrate how they have met the outcomes. This helps your learners begin to develop their understanding of the destination they are aiming for. It also enables them to get a feel for how much distance they have to travel based on their prior knowledge and experience.

Finally, talk through the sequence of steps they will need to follow to reach the destination. Doing this enables learners to visualise a path from where they are now to where they need to reach.

The journey is more important than the destination

Whether you’re a teacher or a learner, it’s easy to become fixated on the content of a course. But it’s just as important to understand how this content drives the learning activities that will propel learners towards their destination.

If the journey is well-designed and clearly explained, the destination should be much easier to reach.

Photo by Tamas Tuzes-Katai on Unsplash

 

You might also like:

The post Explain your course design to your learners appeared first on Ding.

]]>
https://ding.global/explain-your-course-design-to-your-learners/feed/ 0 1971